Home 3D Art Showcase & Critiques
Automatic "Save Draft" has been disabled temporarily. This means comments are not being auto-saved as you type.

Drafts can be manually saved whenever the "Save Draft" button is clicked.

We're chasing down a bug, and we'll let you know when autosave is re-enabled. Thanks!

[UDK] The Noire Clocktower Environment

polycounter lvl 10
Offline / Send Message
aajohnny polycounter lvl 10

So it's been long due for me to make another personal environment, at least posting one. I decided to step out of my comfort zone and do something more in the lines of Team Fortress 2 and Sin City.

I came across this awesome concept, I don't plan on mimicking 100% of the concept, but it has a lot of things I like and I plan on implementing/keeping.(I have to look for the artist, I'll edit this when I get his/her name):


Here is my really rough and early progress so far and don't mind the camera view, it's a bit off:


  • Create and atmospheric piece
  • Get better at shaders
  • Practice Hand-painting textures (regardless if they will be black & white)
  • Maintain a consistent art style
This list is bound to grow.

Things to do (as of 9/06/13):
  • Add some more props
  • Fix some props that I already made
  • Tweak lightmaps
  • Add minor color, I intend to have the barrels red
  • Work on the clock section
Tons to do, the list is too long, but I wanted to share at the early stages of my environment. Thanks for looking!


Sign In or Register to comment.