Hello there polycounters. I've been trying out the UDK over the past week or so. And I've been loving it so far! I've started a sci-fi based level in the hope to eventually put that in my portfolio. I need to start doing something sometime, right? The entire level, with the exception of the floor tiles, is currently just…
I got inspired to do a large scale environment, so I concepted up an area and blocked it out and I've started on assets. The idea isn't new by any means and I'm borrowing a lot from some movies and the name is from a book, but the basic idea is that to escape the pollution and grime, a city has been started building on top…
running through a bunch of 3d tutorials from folks going to make a bunch of props in the next couple months trying to learn better and more improved workflows from all these wonderful tutorial places. :D Going to eventually put them all in a scene. Figure I'd start off with my first finished piece a crappy ol' dumpster. :D…
Hello there, i am a programmer starting to get working on 3D in order to not be dependant on someone else. As such, i am not familiar with alot of in-depth 3D shizzles. I've created a model the other day of an anchor and it turned out great! And today i started on another model that goes along with the first one, a boat!…
Hey guys, I've finished my Game Art education with the beginning of september this year, and I will start an internship at a local studio in december. To keep myself busy during the break I started to work as a freelance artist for an existing student project called "NYX" [ame="…
Hi! I am currently animating a simple character in max with an custom rigg i made, I linked all my IK's to controllers (splines with rendering enabled in the viewport) so i wouldn't have to bother with all the bones. i also constricted the orientations of some of the bones ( like for the feet and hands) to the same…
Hey polycounters. So I just started working on the texture for my current model that I'm doing for portfolio work. It's a model based off a character from the manga 'Berserk'. I need some tips and tricks for hand-painting my model in Mudbox as it's my first time handpainting in Mudbox. I already started a bit with a base…
Hi everyone Im starting to make a game with a group of people. I have been assigned to do everything from concept to sculpting to retopologizing characters, and make them nice and ready to be rigged. So I am working on this character in Zbrush atm, and he needs some armor and stuff, ofc I make new subtools and all that.…
I started working on 3D in general about a month ago and finished this image before deciding to specialize with character design. I know this is super bad but I am very proud of it. Like I said earlier I am only in month 2 so I have literally no idea what I am doing. I am a huge overwatch fan and want to start making…
Hi everyone! I am a developer looking to start a side project that involves using 3D avatars for a community based website (think of Reddit, but with a focus on representing yourself virtually using 3D avatars). I will mainly be working on the front-end and the user experience portion of the project, while I have another…