running through a bunch of 3d tutorials from folks going to make a bunch of props in the next couple months trying to learn better and more improved workflows from all these wonderful tutorial places.
Going to eventually put them all in a scene. Figure I'd start off with my first finished piece a crappy ol' dumpster.
And yes I plan on 'telling a story' eventually just don't have enough props for that just yet.
Crits/Comments appreciated. Been quite a while since I posted new work here at PC, been so busy making low poly stuff at work I need to start working on my current/next gen skills as soon as possible so I'm starting up a new prop as soon as I finish one. Hoping to fill out my portfolio with this thread.
698 triangles with a 1024 texture, can probably still resize it down again if not going to be the main asset in my scene.
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Keep it up!
Now get this sucker in UDK!
http://www.udk.com/download
Good luck on the future scene.
MORE!
http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
Looks awesome, better than the original in my opinion, especially your texture work. It looks more real.
@bbob: Yeah the text bothered me too for faded chipped text. I'll probably work on that a bit more when I get a chance.
@BeserK: there isn't a cut on the front, that's the high poly. The front is a single plane. the whole asset is less then 700 triangles.
@creationtwentytwo: yeah as I said in the first post I'm working through a bunch of tutorials this month trying to pick up some new workflows trying to find quicker better ways of doing things. I picked up a few things from this one. Going to hit up racers in a few days.
@everyone else: Thanks, as always.