I started working on 3D in general about a month ago and finished this image before deciding to specialize with character design.
I know this is super bad but I am very proud of it. Like I said earlier I am only in month 2 so I have literally no idea what I am doing. I am a huge overwatch fan and want to start making stylized characters like this. Heck characters in general I would be happy with. I have been looking at CGMA to learn about characters.
https://3d.cgmasteracademy.com/programs/character-arts-program-updated/Is this a good place to start? I have learned the basics of substance painter, maya, zbrush, marmoset, and topogun via udemy courses but I want to go more industry level quality.
Where should I learn and what are some good learning habits you could recommend for me?
Thank you for your time.
Replies
Even if it's a cheap class nearby, take it. This is stuff that stays with you forever.
I will take a look into this. Thank you. Do you have any other advice?
I got really lucky and was able to burn a lot of those hours during uni, so I wouldn't have to spend those initial chunks of time later on.
There's something to be said about a 3D Character artist that already knows basic figure drawing, gesture, anatomy, and fine art theory. You'll be a better communicator, have better control over your craft, and be able to critically think past "this looks cool."