Visual Effects Artist - Seattle, WA Job Description Amazon Game Studios is looking for a Visual Effects artist to join our development team. The perfect candidate will be comfortable creating a wide variety of visual effects using particles, shaders, and physics simulations. You will need to be proficient in hard surface…
Hello everyone here at polycount. For awhile now I've only looked at the amazing pieces here in these forums. Now, I can finally present the begins of my own. It is a great place to get brutal honest criticism and I hope none of you hold back. I am a student and have only begun the large exploration of creating complete…
Hi guys heres a short demo I've kicked up! (XVID CODEC!!) http://dynamic3.gamespy.com/~rol/sos/Demo2005.avi Heres a bit of information about the video: - This video contains work created during a 12 week time frame, with limited resources. Planning stage January February 2005. Construction stage February 2005- April…
Recently, I've been looking to take my hobby a bit more seriously and potentially look for a job somewhere. I've got a lot of work to do, so I'd thought I'd tackle one of the weakest and easily hardest parts of my workflow first: optimization. I can generally recognize silhouette and form in a high-poly model, but…
Hey guys, I figured it was time to start my first WIP thread now that I have some spare time between freelance jobs I am working right now. I am trying to start building out a new portfolio, with aims at prop/vehicle/hard surface modeler (still trying to find my niche, doing a lot of vehicles and misc props for freelance,…
I got invited to a team to work on a 3rd person shooter for the new Ouya game console, set to be released hopefully later in the year. I'm comfortable creating 3D models of any kind whether it be weapons, game props, or human but what I'm unsure about is how to handle the normal mapping. Here I've got a .50 Caliber sniper…
Hi everyone, this is my first thread on poly count. I'm working on a modular building for one of my classes, well at least Im attempting to make the building modular and i would greatly appreciate your comments and critiques as I work my way through this. Just so you know where Im going with this. My goal is to create a…
Volition is seeking an experienced and passionate problem-solver to fill the role of Senior Technical Artist. You will be working in a collaborative environment of artists, designers, and programmers, using industry-standard applications and one of the strongest Python-based tools frameworks in the industry. You will have…
PROJECT THREAD Hey Polycount! Going to be modeling the Teutonian Tinkermeister Gregory, a Knight of Teutonia skilled with Wrench and military tactics. This is all tied up with a game I'm working on at USC called The Maestros, a UDK RTS game, so most of the construction of this unit is framed in that "Does this work for an…
Job Title: 3D Environment Artist Company: TT Fusion Location: Wilmslow, UK Job Type: ONSITE 6 month contract starting immediately (possibly leading to full time position) Email: jobs@tt-fusion.com TT Fusion seeks the talents of a passionate 3D artist who enjoys a collaborative creative work environment and is looking to…