Hello! My name is Sâmara Lígia and I'm a Brazilian artist. I've been a freelancer for a couple of years, and have a passion for making characters and illustrations.I have a variety of background and experience, besides a good eye for shapes and colors. Hope you consider me and see my portfolio! My portfolio is…
Hi, i have read this settings http://sortadone.blogspot.de/p/zbrush-focal-angle-tutorial.html to align my zbrush sculpt to my 3ds max view or rendering i need to set the zbrush fov to 180° I cant get settings like in the tutorial to match my sculpt and the fov of 3ds. Do u have some diffrent settings and how do they look…
Hey guys, I tried messeging teddybergsman about this with no response so i am hoping someone else whos smart can can help me out with this. Seems like a matter of a project setting or something simple i'm missing. Thanks in advance! Problem: When i am using Gun metal black 01 smart material the resulted edge wear i get is…
Hi everyone, this is a work in progress environment Im putting together for my portfolio. I am hoping I can get some feedback from everyone about what I have done so far. The environment is supposed to be the home of the spirits within the spirit world. This is all of my base geometry for the environment. I still have to…
Hi, I used to do rigging and skinning in 3ds Max 2012 and was able to get everything working the way I wanted. But I haven't done rigging and skinning for a long time and I am now using 3ds max 2019. Now when I try to skin my model to my skeleton, I get unexpected deformations. Back when I wanted to skin solid pieces, E.G…
I'm able to get the cut and comb brushes "working"(bout as good as they ever will in in Maya: Xgen). But even if I max the size of the density brush, it doesn't register at all. I've tried playing around with the other settings as well. The tool settings, and even deleted, and made a new sculpt layer. Hit the edit button,…
So I want to render a scene in Quixel Suite (3DO). Within this scene is a tree which obviously has branches which are made up of many planes with a transparent texture assigned to it. I have absolutely no issues achieving this effect in both Maya and Marmoset (Images attached). However I'm getting some problems with…
Hi! I recently started learning marvelous designer, and I'm already got stuck on basic controls. I can't for the life of me figure out how to drag and select multiple objects in 3d view! It says right here in the manual: But no matter what I try, it doesn't work. Selection rectangle doesn't appear. I can only click on…
@zetheros, thanks! You were right: forearms were reeeeally long (relative to upper arms) for some reason. I suspect I messed up when focused on fixing wrist joint... Guess I still need to properly re-work arm shapes - they seem too narrow, too crooked, too weird... and twist bones easily break them :#