Hi I'm creating an environment in UDK (link to thread) and I'm having problems figuring out exactly how to solve this problem, as you can see in the image the train platform is slightly curved and Im unsure how to exactly recreate it.. BSP? Static modular meshes, if so, how to get that veeery slight curving right? One huge…
Hi guys, I've modeled this hard surface model by 3DSmax and imported it to Blender for Testing Cycles render. However, I found some artifact on flat polygon That was not there from viewport of Marmoset and Substance painter. Marmoset Substance Substance Painter Viewport and Exported texture is same. If anyone has ideas to…
Hello, I'm working on a level on kind of a snowy mountain, and I want to use vector based snow for stuff that would be covered in it, this I know how to do but I'm wondering if there is any practical way of doing something like that without modifying every material that would have the snow covering it, for example if there…
I've searched countless forums about this distortion problem happening when I UV a hard-surface first and subdivide later. My textures become messed up. I can't unwrap a TurboSmoothed model because it's a hassle and my computer cannot handle the UV unwrapper. Isn't there an exact fix for this issue because all the forums I…
Hi, I'm new to UDK and I have a problem with the convex collision. I have a mesh rather simple and when I add convex collision, the collision doesn't apply on the center. I searched on the forum and found the UCX_ technique to add collisions in 3dsmax/maya but when I try it, I get the error "import failed". Here is a…
Unity Version: 2018.3.0f2 Scene Contain : Same Bloom Effect When I switch color space to Linear Space. The Particles have some problems: 1、detail is lost 2、color is incorrect. Looks like saturate and contrast were decrease/lost. Just like the picture: Left is Linear, Right is Gamma So, what should i do to solve this issue.?
I've been discussing this on another forum but curious what people think here. So if you want to create a libary of zbrushed details such as bullet holes/dents etc that can be overlayed in your PSDs is this method considered unprofessional? I always seem to get odd results with this but apparently adding a R128,G128,B255…
I'm trying to get something similar to this (skip to 1:11): [ame=" https://www.youtube.com/watch?v=3AzNfrHpOps"]SANDVIK - PF300 - YouTube[/ame] I'm testing the free version of 'PullDownIt' from these guys: http://www.pulldownit.com/ ..but it's proving impossible to get it to solve into a digger bucket. Regular Maya rigid…
Hey guys so I wanted to test out a model with some animation, but I'm having a problem mirroring the weights, I've done it on the left side and ensured the model is symmetrical in world and object, as I've circled but when I try to mirror (no matter what combination of options I choose) it's just distorted and messed up as…
I'm trying to setup my material to reflect an image I've created, but to no avail. I'm following one of Epic's materials, but for whatever reason mine isn't working. I don't know what the errors mean, therefore I don't know what I'm doing incorrectly. EDIT: I just noticed in that my junk is plugged into the Diffuse instead…