I've searched countless forums about this distortion problem happening when I UV a hard-surface first and subdivide later. My textures become messed up.
I can't unwrap a TurboSmoothed model because it's a hassle and my computer cannot handle the UV unwrapper. Isn't there an exact fix for this issue because all the forums I read did not solve my problems.
Replies
-Turbosmooth Pro plugin by Marius Silaghi, has a Linear UVs switch but also has a better smoothing algorithm (I think) = http://www.mariussilaghi.com/products/turbosmooth-pro
-Select all edges of UV & split them in Unwrap Modifier = This will prevent them from being smoothed (essentially Linear UV's)
-Use double support loops = Do this with texture applied to see how adding more loops affects distortion.
-Keep seams away from topological poles & non-quad areas.
-Use Headus UV Layout to unwrap model for SubD = This adds distortion to UVs to compensate for turbosmooth distortion. Or do this yourself in the Unwrap Modifier.
-Use a 3D Application that supports Catmull-Clark Subdivision.
-Pray
-Kidnap someone from Autodesk & threaten to do mildly uncomfortable & annoying things to hostage until they fix the problem. - Just joking of course.