Hey everyone! I am completely new to Substance Painter and I have no idea how to paint with Smart Materials? I can't just drag and drop my smart material into the Paint properties :( Or can I just make a fill layer with smart materials? Hope you can help me! Christoph
Hi Eric. Thanks for replying. I think what I'm asking is how do I make my material in Blender look like this wall? Like what material Settings should I use. When I tried making a material before it just seemed flat and lackluster even with a musgrave texture. The material will be baked on the object then exported to Unity.…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
We are currently looking for a technical artist to collaborate with our product designers, sales and support teams on various internal and customers’ innovative projects in Paris, France! ROLE * Create digital materials for both offline and realtime purposes * Mix scan and procedural substances to create hybrid…
http://prntscr.com/4d0lu5 Working on a mouse (give crits about it if you want to) but the same material gives one matte result and one glossy plastic result, tried to duplicate the mesh, tried to duplicate materials, I dont know what the problem is.. I am working with mental ray on maya, thanks for the help using mia…
Hello everyone! I'm pretty newbie in 3D but I'm fast learner.Currently I'm learning pipeline for game assets: ZBrush -> Blender -> Substance Painter -> Unity5This is the first asset i created, trying to complete whole pipeline and get some "game rdy" asset. I created High Poly mesh, decimated it, Remeshed in ZBrush and UV…
Is it possible to hide the materials for certain objects in my scene? example the instances of an object. i would love to have just the main object show only the materials and the instances not assuming they all use the same materials
Hello, I've been banging my head for a full week on this problem now and might need some much needed assistance on this one please. I'm getting nowhere.. I'm using the Zbrush -> Keyshot pipeline and imported a fully polypainted model into the Keyshot engine. I would like to add a metallic material to the skateboard's…
In 304 we changed how the material preview function works a bit. The main difference is that when you click the preview material button, it will apply the maps directly to the material that is applied to your mesh, rather than create a new material and apply it to your mesh like it did in 303. This change was necessary for…