Is it possible to hide the materials for certain objects in my scene? example the instances of an object. i would love to have just the main object show only the materials and the instances not assuming they all use the same materials
Maybe you could try a Shell material as the parent for the instances' material? Shell lets you set one material for the Renderer (i.e. your original full material) and a different one for the Viewport (no textures here!).
It looks like you have it working. So what do you want that's different?
If you want the viewport to be faster, select the houses you don't care about seeing in the viewport, go to Object Properties, and enable Display As Box.
Or hide them via the Layer Manager. I use the Layer manager extensively for large scenes with tons of duplicated objects, and it works great, a life saver. Although I use a custom tool for layers, Nested Layer Manager which makes things work a lot better.
i know all that but am not the one who did this file so its why am asking, i cant see how this is being controlled actually so am looking for answers, am wondering if its a big or so because idk
Yeah, could be, there definitely are a ton of features, impossible to know them all. Or it could be you're not providing enough information, you've been really sparse. Like, your hardware could be overtaxed, your graphics driver could be old, you could be doing something in the scene we don't know about, etc. What hardware are you using? Can you provide a sample file (hopefully trimmed down to the minimum required to show the bug)?
yeah i think a sample file provided would be good, i will remove some heavy stuff and send it, i have a very modern configuration though actually, i7 5960 geforce gtx 970 card, asus deluxe mother board, all up todate, i will later post the scene
Replies
To make the standard viewport faster, I use Layers a lot, and set objects to Box mode whenever possible. Not sure if that's what you need though.
If you want the viewport to be faster, select the houses you don't care about seeing in the viewport, go to Object Properties, and enable Display As Box.
Or hide them via the Layer Manager. I use the Layer manager extensively for large scenes with tons of duplicated objects, and it works great, a life saver. Although I use a custom tool for layers, Nested Layer Manager which makes things work a lot better.
It might be an Adaptive Degradation thing, try disabling it.