Position Type: Full-Time Skill Level: Intermediate Opportunity We are looking for a full-time Environment/Prop artist to work for FastTrack Studio on various projects. The availability needed for this position is 40 hours per week starting with a 1-year contract. Please note, this position is intended for a freelance…
We are looking for a skilled Environment Artist who works closely with department leads, and the team at large, to develop environment goals and generate quality assets. The applicant will contribute and define the art creation process from concept to completion to optimize and increase efficiencies in 3D production. The…
Hello! I'm creating an environment piece of an advanced military compound for my portfolio. Something in the style of the motherbase from MGSV or the tanker incident from MGS2. Many of my reference photos are derived from these games, but also some from Battlefield 2042 and Cyberpunk 2077. I want the environment to give…
Hi everyone, I’m a 3D Character Artist with 6+ years of experience in game development. I worked on AAA and high-quality projects, including New World and Escape from Tarkov. I work through the full character pipeline:– High-poly sculpting (ZBrush)– Modeling for games (Maya / Blender)– Clean topology for good deformation–…
Description The Environment Artist works closely with the Lead Artist and Level Design team to maintain a coherent vision of the game's look and feel and ensures that the game has beautiful next-gen environments. Candidates need to be fluent in many areas of game production such as concepting, modeling, mapping, and…
Orcari games are looking for a creative environment artist to develop stunning biomes and settings targeted at the current generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote, so a high level of communication and self-management skills are key. Requirements: * 3+ years of…
This asset is intended for a real-time/game environment. I’ve attached the reference images I’m aiming for, along with wireframe and UV layout. The asset currently uses a single 4K texture set at 512 tx/m. No trim sheets or tiling textures were used. After rendering, the textures feel a bit softer/blurry than expected, and…
Hello all, We are looking for an Environment Artist who is proficient in hand painted textures. To give a broad scope we would need around 5-6 environments, environment that use 2d cards and full geo. You would be responsible for taking the concept and creating the environment to the best of your abilities. Our Concept…
Hi guys and gals, This is my latest UE4 environment - sunLite Industries. This is a Sci-Fi office environment based in a cityscape that is completely modular. It is totally different to what I have made before but I had a blast doing it. Everything was made purely with 3DS Max, Photoshop and Quixel's NDO. Also this is a…
http://youtu.be/IziIY674NAw Hey everyone! Just pumped this out last night, a little something for any environment or prop junkies out there to enjoy over the weekend ;) Using trim textures to quickly create efficient modular kits is absolutely the backbone of most environment work, and even a lot of prop/asset creation,…