
Hi everyone,
I’m a 3D Character Artist with 6+ years of experience in game development. I worked on AAA and high-quality projects, including New World and Escape from Tarkov.
I work through the full character pipeline:
– High-poly sculpting (ZBrush)
– Modeling for games (Maya / Blender)
– Clean topology for good deformation
– UVs and baking
– PBR texturing (Substance Painter)
– Checking assets in Unreal or Unity
I always think about silhouette, form clarity, and performance while working. I try to balance good art quality with real-time requirements.
My main focus is characters, but I’m also open to general 3D work in games — props, weapons, and environment assets.
Available for remote work or relocation (Europe).
Contact: taranyv85@gmail.com