We are looking for a skilled Environment Artist who works closely with department leads, and the team at large, to develop environment goals and generate quality assets. The applicant will contribute and define the art creation process from concept to completion to optimize and increase efficiencies in 3D production. The Environment Artist must exhibit a professional attitude and demonstrate a good balance between creativity with practical flexibility.
What We Expect
Work closely with the Department Leads to develop environment goals
and assets that fulfill the requirements of the projects game
and visual design
Contribute to define the art creation process from concept
to completion to optimize and increase efficiencies in 3D production.
Create and edit 3D assets in 3ds Max or other software packages
to setup standards for the team
Provide visual solutions when translating abstract ideas
into viable game features
Work with other Environment Artists to create compelling
and consistent 3D assets and environments
Cultivate a positive team dynamic by exhibiting a professional attitude
and demonstrating a good balance between creativity
with practical flexibility
Participate in interviews for potential new hires when necessary
What We Need:
3+ years experience of working on AAA console and/or PC titles
with at least 1 shipped game as an Environment Artist
Expert modeling, texturing, and UV mapping ability
Portfolio which demonstrates a strong understanding of form,
composition, color, and lighting
Comprehensive knowledge of major 3D package (3ds Max, Maya, XSI),
Photoshop, and Z-brush or Mudbox
Knowledge of game editors such as Unity, CryEngine, Unreal, etc.
Positive attitude and ability to give and receive constructive feedback
Excellent communication (both written and verbal), time-management
and organizational skills.
Strong ability to work across multiple disciplines to gather feedback
and address cross-functional issues
Skilled at analyzing competitive products for their strengths
and weaknesses
Proven track record of working under pressure and thrive
in fast-paced work environment while maintaining high quality results
Knowledge of technical aspects of asset creation such as texture formats,
key frame animation, 3D model formats and object hierarchies
Extremely self-motivated and always looking to improve
Possess versatility to work in different art styles quickly depending
on project
Infectious passion for making games
Really Gets Our Attention
Hand painted texturing
Extensive Unity experience
Dungeon Crawler game experience
Modular Architecture experience
Please send resume, cover letter, and work samples to
jobs@kingdomgames.com with your job title in the subject line.