First of GUNS. plan- -1 Make a gun with help of as much tutorials as possible (just to learn) -2 Make a simple gun with all the information learned from the first one (with out the tutorials) -3 Make a Big-Ass Gun mixing my old Maya techniques with these new learned Zbrush ones -4 Making them Game ready with…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Last Days Hey everyone! I am the Half-Owner of Voidwalker Studios, an Indie Game Development team. We are currently working on a Zombie game and we need a bigger team. What is Last Days? Last Days is an Open-world Zombie Survival Sandbox game. What Engine(s) will the game be using? Last Days is currently using Unreal…
Hello! I want to find out how to retopo and optionally bake multiple objects in 3D Coat without them all merging together when autopoed. Here is what happens: 1. Import a multipart model 2. Work on it 3. Run autopo on it 4. They are retopologised... into a single mesh where they intersect, instead of staying separate.…
I must have Google drive since I have a Google account, so i can try that out. Also, the plot thickens... I did luckily manage to isolate where the stray vertices is coming from. it is one of the tightening 'silver screw' things that attach scope to the rail: Steps i took to try and fix: 1. In Zbrush. checked it…
vahl: there's 9 tracks from guitar hero available on xbox live. problem is they come in 3 song packs (so there's 3 packs available right now) but each pack costs 500 points. what would be nice is to see something similar to the shivering isles expansion (9200 points I think) and be able to get all the tracks from guitar…
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
I have to ask cause i am that dumb, if i go over 1 in the lighting that means my textures are too dark? Cause i was really trying to stay at 1 for my most recent render and i couldn't i had to raise the lights to 3 or more so please help a beginner out who is new to lighting. Sorry i had a bad education so i am pretty much…
Looks to me that your nose tip and wings are proportionally smaller then the rest of face features : Height - most people conform to 1/3 for a wing height of nose length Depth - it relation 2:1 or 1:1 for part of the nose that stick out the face and part that in on the face
So what seems to be the problem exactly ? If you start from mid line you have 1 plane for top 1 for transition 2 for side 1 for transition 1 for front of the cheeks and 3 for the corner/turn front to side http://s000.tinyupload.com/?file_id=75237106542257219936