Hello! I want to find out how to retopo and optionally bake multiple objects in 3D Coat without them all merging together when autopoed.
Here is what happens:
1. Import a multipart model
2. Work on it
3. Run autopo on it
4. They are retopologised... into a single mesh where they intersect, instead of staying separate.
Here's what crossed my mind as a workaround:
1. Import a multipart model
2. Work on it
3. Manually run autopo on every single one of the parts and get a separate retopo group for each
4. Manually merge all these into a single group; that's not gonna cut it with hundreds of pieces...
Here's what I want it to do:
1. Import a multipart model
2. Work on it
3. Run autopo, get one corresponding lowrez part for every highrez part that I dropped into 3DC's grinder.
I've seen many tutorials of retopologising a box, or a character skin, and they always and always retopo just a single-part model, sidestepping this issue and never teaching me what do do when I have a ton of them instead. Please help?
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