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On making panels on hard surfaces workflow

polycounter lvl 14
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NAIMA polycounter lvl 14
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1:

Low poly model ,

I cut some parts of it to carve out a panel

on the panel I apply  in this order:

1 Base Edit poly panel
2 Shell
3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel )
4 Symmetry
5 turbosmooth 2-3 iterations according to needs.

Good--> Visible seams
Problem --> Gaps and Angles misalignment

and I am not conserving a copy of the main mesh under the panels.

But I started thinking of inverting the position as I noticed when I apply smooth on the shell the borders get bended and I get some more rounded edges, or am I wrong ?

1 Base Edit poly panel
2 Symmetry
3 turbosmooth 2-3 iterations according to needs.
4 Shell
5 Edit poly ( Here I would need to add a chamfer on borders or they look too much connected to each other and I completely loose the seam )


Good--> Precision alignment at borders and Angles with no Gaps
Problem --> Not very visible seams


so wich one is the correct workflow?

though with the first method I get more nice and visible seams between panels though I sometimes I have gaps especially on angles and junction points .
With the second I get less visible seams and gaps seem to be not present  but the edges look more straight and less visible .











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