*here's how it currently looks* Hey guys, how is it going? I'm Raphael and this is pretty much the first time I'm participating in a contest like this. Loving the artwork the community has been creating so far (: I wanted to paint something more cheerful than what I'm used to, so I thought painting Braum as a chef cooking…
Hello, guys. This is my first post and also the first project for my character art. I have studied anatomy and general workflow of realtime character making and I felt like I should make one myself for actually improving. I chose my main character, Wraith from Apex Legend and considering focusing on female anatomy and…
Hi everyone, This is a Tommy Shelby likeness I made during Pete Zoppi’s CGMA course. The first realistic character I ever made, pretty challenging but I had fun making it. There is plenty of room for improvement, especially the hair. I used xgen core for the hair, but somehow I couldn’t get the exact hair style as him in…
Hey all, So right now The Darkness 2 on steam is on sale right now for $12.49 - http://store.steampowered.com/app/67370/ I absolutely loved working on this game and I thought it was a great narrative driven FPS that was very fun to play. So I have 1 copy of The Darkness 2 I want to gift to one lucky greentooth randomly…
I started this over the holiday break it started out as a test, I wanted to try and make the braided cord and the handle in high poly as a proof on an idea I had, and it just grew from there. It was pretty fun just picking something up and running with it. It was also fun to be able to crank out a small project instead of…
Hello everyone. I am a junior artist and terrible doing lighting. I would like some tips to improve the light in unreal, Maybe different light colors or postprocessing options. Lighting is a very important step as an artist I am looking for feedback to do it right. The more I look to my project the more lost I get. I am…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…
Hello, I'm a developer, although not a game developer by trade. I'm thinking about a small project to develop for fun which features metroidvania and survival elements. I already have developed some stuff and I'll gladly show it to those who are interested.I'm looking for a 3D artist to take care of the graphical part of…
Hello everyone. I have been browsing here for a few months, in preparation for the final leg of my game design degree. I recently taught myself Zbrush and Quixel 2.0, and I would really enjoy some feedback. I took a concept piece that I made in Alchemy, sculpted it in Zbrush, and rendered in 3Do. All maps are baked in…
Hi Hugh, appreciate the lengthy reply. Regarding your navigability criticism, it's in place of course. As the scenes are actual 3D spaces with pretty correct depth of objects/colliders, but we have an orthographic cam view, it creates a navigation problem. There is a mini-map implemented in one of the setting 1 scenes…