Love the hands and feet. Great design. If I had a gun to my head and someone said to change something I would say to make it asymmetrical. I know thats a pain in the but for game models, but as I said I have a gun to my head. Help!!! There's a gun to my head!!!
Hello guys, I would like to have some insight about the polycounts of a mesh. I'm modeling an helmet, an ops core fast helmet similar to this one I currently have 5,4k tri . if it were to be used in a modern FPS game, would you think that the tricount would be too high? I know it is quite a difficult question because…
Hello, I was just about to post this question here as the information available was very limited (and the one piece of guidance I did find was incorrect) but I figured out the fix and wanted to share. The problem was that I had two UV maps in blender, "head" and "body," each with their own assigned material, but when…
Hello! I started modeling an orc based on world of warcraft style and I'm having a problem modeling the head because I have never modeled a head before. this is what I have so I need an idea of how am I supposed to model the head? I tried to start off a plane and then dividing it to make the eyes / nose but its not really…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
FACE AND EARS In order to model the face I initially took a picture of my own face and imported it into Photoshop to allow me to draw the appropriate Topology ontop of the image, making sure I included loops where necessary and the face generally has good flow. Once this was completed I was able to import the image in 3Ds…
Hello, I'm new here, so I hope I am posting this in the correct area :) I've been looking for someone who would be able to help me out with a custom map that I'm working on for StarCraft 2. It's based off of Smash TV and called Smash TV 2010. http://www.sc2mapster.com/maps/smash-tv-2010/ We've gotten some nice progress on…
Refining the head. Currently stuck in one head type I like but that might change. Floaty heads. Also I really I apparently really, really hate sculpting the shoulder things :# My painful process of finding an ok design at least for now :
@fearian - I will place a little blurb at the beginning detailing what the environment is and how it is to be seen. @lennyagony - I've always struggled with lighting. I will work on it for this project in the WIP thread I've got here for it. It will be a few days before I can work on it though :/ @snader - As for the oil…
a good book for ref i have always used is the andrew loomis books in particular for heads is the heads and hands book but there all really really really good ref and show you what the proportions should be; practice makes perfect :) https://archive.org/details/andrew-loomis-drawing-the-head-hands