Hello guys, I would like to have some insight about the polycounts of a mesh.
I'm modeling an helmet, an ops core fast helmet similar to this one
I currently have 5,4k tri . if it were to be used in a modern FPS game, would you think that the tricount would be too high? I know it is quite a difficult question because mainly because there really isn't a correct answer, since it entirely depend on the game's limitation etc..
Would really appreciate some information.
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