I'm a character artist and available for freelance projects. I charge reasonable rates, but will not accept rev-share or delayed payment situations. My portfolio is www.yurialexander.com, my email is y.s.alexander@gmail.com, feel free to contact me about anything.
Seems that there are only UV mapping tutorials, but what about creating textures in photoshop? I haven't found any that just start out from scratch and I'd be very appreciative of a few since my characters are lacking in nice texturing!
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
Throwing my name in the ring. My character is a warrior from a fantasy world whose time period matches medieval times and around that of Greek mythology. I hope to learn a lot and have tons of fun. Good luck to everyone.
Hi, my question is: How does one make realistic, engine ready, beards for a game character? Something like geralt's beard from witcher 3 i also heard of xgen, but i use 3ds max, not maya.
Howdy, I've been working on these two characters over the past week, the soldier type guy was started last monday and the fat boy was started on saturday. They were done in XSI. I'm trying to do a lot more high poly stuff now. i'll post the concepts later, they're on paper right now :O
Hello Polycount, I have been working on this character on and off and am trying to get it finished. I'm mainly working on texturing at the moment, happy with where it's heading but would love some feedback. It's based on this lovely concept by Jakob Eirich: https://www.artstation.com/artwork/QXNoZ Thanks for looking :)…
Hi, My name is Terrell and I'm a looking for work as a character artist. If you are not in the Los Angeles area I have no problem working remotely. Here's a link to my website: www.jackjoebeaw.wix.com/terrell3dart You can reach me Here: terrell3dart@gmail.com Here are some good examples of what I can do:
Hi Everyone :) I'm currently working on creating a base mesh for my first attempt at character modelling. The model is designed to be of realistic human proportion so that I can practice sculpting some accurate anatomy! I would really appreciate ANY feedback on how to improve what I have done so far...
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…