Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
Awesome work @mafiatiko really like the shoulder armor! How did you set up the multiple UV sets/ maps and apply them in the material? Are they just assigned to their own material? or is there some clever shader networking going on? Thank you!
Thanks @jwills The uv sets were separeted by materials. The only one that I used 2 materials for the same uv was the body with the eyes, they have different materials with the same uv.
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How did you set up the multiple UV sets/ maps and apply them in the material? Are they just assigned to their own material? or is there some clever shader networking going on? Thank you!
The uv sets were separeted by materials.
The only one that I used 2 materials for the same uv was the body with the eyes, they have different materials with the same uv.