Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook.Here's concept itself and my implementation captured within UE4. For this scene I used interesting technique - all assets made using custom vertex normals and tiling materials with no bake. Details…
We make many concepts, and I usually don't finish shit! I've been modeling for about 3 years I think, pure self taught and still not very good but I am trying my best to improve. Kibble is my concept artist although now that I have picked up drawing its a two way in that sense, he draws the main design and I usually go at…
Hi guys! This is my first post on this forum and i just wanted to introduce myself and show some of my latest portfolio pieces. I just got into handpainting so here is some of the handpainted assets i've done. So this is the first handpainted asset i did. The concept is made from the AMAZING Moniek Schilder. I also did i…
Hey everyone and welcome to the 78th Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
Hey...whoever comes across this. First, I hope you're well and are staying safe. I am trying to stretch myself a bit and work on a scene with a lot more organic elements. The concept I'm working off of is a Chris Karbach concept of which I"m taking a bit of creative license on the building shapes. I found some buildings…
Hey Guys&Gals! I just finished my latest piece, an engineer hammer for a mod called age of chivalry for HL2. I hadn't really finished anything nextgenny with normal maps before so alot of things were new and could be done better. Screen captures are made using Xoliul's shader so props to him! I really like the idea of…
Welcome to 2D Noob Challenge August 16th-31st, 2013! To be clear, if you're bad at 2D, this challenge for you! It's all about learning! The objective of these bi-weekly sessions is to allow people to teach one another the practical skills needed to be a concept artist for video games and entertainment. As opposed to just…
Hi there, this is my first post on Polycount after years of lurking and stalking you all :icon60: Gorilla WARFARE My brother and I recently decided to create a game together. I am the artist. The only artist, so i'm creating all of the media for concept to character to environment. My brother is the genius programmer, he's…
So I am not a concept artist but I very much enjoy concepting my own original ideas and planning out my model. Well, I have come to a cross roads with my design and not sure where to take it. The theme of the challenge is "The Shogunate: Feudal Japan". So I liked the idea of this wondering mercenary who kept to himself.…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…