Even more key visuals that we've done for videogames! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Character artworks for Hiragana: Forbidden Speech Key visual for Kitty Cat…
As the titles says, Basically I'm looking for a solution akin to this http://www.scriptspot.com/3ds-max/plugins/impressobjects (please note the plugin is outdated and is very clunky to use with an animation system), where you can move two object near each other and they can 'collide' and push each other on a polygonal…
Hi all, this is a project I'm working on at university. It's my first full hardsurface project, being a character artist traditionally. Any critiques and feedback welcome.
This is my first time posting here! I've decided to get some high poly practice so I've selected (with permission from the artist) this image from Josh Kao: Here is a quick block out. After taking these screen grabs I've spotted a few proportional problems, but I'll correct those as I go.
Audio by Keosz - Super talented and generous dude, check him out if you have time! http://linktr.ee/keosz I wanted MONSTER to be a culmination of everything I've learnt up until this point, to really see what I can do if I pour the time and effort into it. I hope people enjoy it as much as I did making it. Created in UE5…
I'm testing out some ideas for workflow in UE5. Heres my first test so far. I'm using baked inverted cavity (curvature) and AO on the zbrush highpoly to drive materials in unreal engine with world aligned textures. No low poly and no uv maps which is fun! Very exciting to have UE5 to play with. This runs at about a almost…