Polycount is one of the most hardcore CG modeling / rendering resources online. Because of that I'm really I'm hoping someone can advise on something I've been struggling with for months. My end goal is a game ready composite asset in Unreal, made up of around 100 medium models (a dinosaur skeleton from scan data)I have…
Hey, I just wanted to set up my ps4 controller to controll the X and Y axis of my char for a presentation but somehow my ps4 controller is not really connected with Unreal. For example if I press the Playstation-Button Steam opens itself, even thought im in Game Mode. Well I will try It again on a pc without Steam and so…
Hey All,We have encountered an issue within Unreal while importing textures. Currently we are in the process of animating our dinosaur characters and bringing them into Unreal to test. Prior to importing the animated asset, textures were popping up just fine on the static object. The issue appears to specifically be with…
Hello Polycount, This is the official Strike Games, Final Rush thread, which I've created to show off some of the art from our game. Some of the art certainly isn't as good as a lot of the stuff here; but it does comprise a playable game, so it may be of some interest. Some of you have probably worked on art for this game…
Update: Calling it done! Just have to adjust a few things with the textures and presentation. Now I just need to rig it for practice, then unreal engine scenes! Edit: Uploaded better renders.
What is the best way to create a Library of Materials/Material Functions/Textures/Meshes etc that can be accessed by all Unreal projects? I Have tried to find a solution but most threads about it are quite old. I Found the following: - NTFS Juncture so folders are seen as local (Create a NTSF juncture to the Library folder…
Hi, I have a question about masked textures in classic Unreal Tournament. I've read that if a texture is imported as masked, color index 0 is set as transparent. I've tried to import some textures to Unreal Tournament using this feature, but the only textures that show up with transparency in game are the Chat icons I…
Hey guys, I got a problem importing alembic data in Unreal. I got an asset that consists of several aprts and they are animated. Some use morph deformations, some only transformations. The Animation is made in Houdini. Exporting it and using it in Max and Maya works fine. Exporting and importing again into and from any…
hey I needed a little help with unreal. I have been working in on a level for a few days and I haven't had any problems until now. For no apparent reason unreal will crash every time I try to load my level. I doesn't even finish loading it. Windows just says this program is no longer working and gives me the close program…
I've been playing around with medium poly modeling and face weighted normals, and I ran into a strange issue. So I have a model with edited normals that I exported from 3DS Max. I exported with all the combinations possible from Max with smoothing groups, split-per-vertex normals, and the tangents and binormals export…