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Alembic in Unreal explodes objects` parts

greentooth
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C86G greentooth
Hey guys,

I got a problem importing alembic data in Unreal.
I got an asset that consists of several aprts and they are animated. Some use morph deformations, some only transformations. The Animation is made in Houdini. Exporting it and using it in Max and Maya works fine. Exporting and importing again into and from any program works BUT I cannot get the file working in Unreal. No matter what settings I use (I need the gemoetry cache) the separate parts of teh object are always "exploded", meaning the totally change their position and rotation. The animatiuon might be working, but I cannot tell because of the object being exploded.

Pleas, I really need help here : /
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