What is the best way to create a Library of Materials/Material Functions/Textures/Meshes etc that can be accessed by all Unreal projects? I Have tried to find a solution but most threads about it are quite old. I Found the following:
- NTFS Juncture so folders are seen as local (Create a NTSF juncture to the Library folder in each Unreal project).
- File structure for original assets and .uasset files.
- Put everything in the Engine-Content folder (Does not seem like a good solution)