What is the best way to create a Library of Materials/Material Functions/Textures/Meshes etc that can be accessed by all Unreal projects? I Have tried to find a solution but most threads about it are quite old. I Found the following:
- NTFS Juncture so folders are seen as local (Create a NTSF juncture to the Library folder in each Unreal project).
- File structure for original assets and .uasset files.
- Put everything in the Engine-Content folder (Does not seem like a good solution)
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Obviously for textures/meshes you can simply store the source png/fbx data outside your unreal projects and reference them in - updates will propagate naturally
if you really have to do it, using a junction seems like the least problematic way. They're simple enough to set up