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Normals Rendering Oddly in Unreal 4 (Solved)

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Nanobait polycounter lvl 2
Hey All,
We have encountered an issue within Unreal while importing textures. Currently we are in the process of animating our dinosaur characters and bringing them into Unreal to test. Prior to importing the animated asset, textures were popping up just fine on the static object. The issue appears to specifically be with the normal map as it is way to strong as if it has been multiplied by something and it appears very shiny. We're wondering if anyone else has encountered this issue and might know a solution. We appreciate any help we can get, thank you!

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