Im gonna be working on my first full UDK scene. After doing a LOT of research into UDK, I feel im ready to take the plunge and make a spectacular scene. The basic idea is to have a ruined metro station with the ceiling collapsed onto the front end of a train. Through the collapsed ceiling, you can see a post apocalyptic…
Okay so I have this wall where I only want one thing glossed up which is the outer part rim around the door. when I put the gloss map in 3ds max it works fine but when I try putting it in UDK the whole wall becomes glossed up. I was following a tutorial but did not get what I wanted. So this is my diff and gloss map this…
I'm assuming i use fraps for capturing from udk? i use to use camtasia, but everyone says fraps is the way to go. I need to capture some camera moves i did in udk. is there a way to set the (play level in window button) resolution? i'd like my screen grabs to be like...800x640 for example, everytime i press the play level…
I am trying to do a matinee movie with UDK to try to show off a scene, but at :02 to :07 on wall to the right shadows are scrolling, and at :20 - :24 on the roofs and at :38 - :40 on the rock wall. I have a dominate directional light that rotates and 4 directional lights set to keep the shadows less dark. [ame="…
When I try to import a model from 3DS Max to UDK, it always results in incorrect texturing to the model. Does anyone know how to import 3DS Max assets to UDK whilst maintaining the texture mappings at the same time? Any help is appreciated. Thanks.
We have a scene put togheter in max and want to export it to udk. it is alot of objects and they need to be placed very correctly. To save alot of time i would like to export the objects with its current position and keep that position in udk. Is this possible? I think aligning the pivot to center before export will be a…
Heya polycounters So for some time I've been working on a sci-fi environment in UDK for a project in school. The main idea is that its a underground facility and the specific part i'm working on is to be part of the command area. Since I am creating all the meshes, textures and so forth I decided to keep it somewhat small…
[ame=" https://www.youtube.com/watch?v=BQ1JDyIKLPs&context=C218beADOEgsToPDskK9YFsMsvqLcbAsgZ16rEG8"]http://www.youtube.com/watch?v=BQ1JDyIKLPs[/ame] This is a Work in Progress of an environment based on the Villa Savoye by Le Corbusier. http://en.wikipedia.org/wiki/Villa_Savoye Trying to use UDK for architectural…
Okay so I'm new to UDK editor and I'm trying to find out how to take my custom model of a house okay, and after importing it into UDK editor..make t so you can walk through the door and go up the stairs without falling through or walking through the mesh. I know about bounding boxes but when i make one it makes a box…
Hi ! i tried searching but i dunno if thers something wrong today but i keep getting the no found topics answer.. so idk if its been answered before. My question is, does UDK support Keyframed animation, say deforming a mesh in maya keyframed, pulling vertices until u get the desired look. or animate a characters vertices…