Heya polycounters
So for some time I've been working on a sci-fi environment in UDK for a project in school. The main idea is that its a underground facility and the specific part i'm working on is to be part of the command area.
Since I am creating all the meshes, textures and so forth I decided to keep it somewhat small at two rooms, one minor and then one large in contrast.
Posting a couple of pics here from UDK in hope that I might get some good critique both in composition and layout or just through what you think of the props.