Hi !
i tried searching but i dunno if thers something wrong today but i keep getting the no found topics answer.. so idk if its been answered before.
My question is, does UDK support Keyframed animation, say deforming a mesh in maya keyframed, pulling vertices until u get the desired look.
or animate a characters vertices to get the desired animation.
Theres a database error on the UDK forum atm so my google searches just dont answer me.. :S
Replies
http://udn.epicgames.com/Three/MorphTargets.html
but it seems more or less for facial animation.. im looking more att doing a object. say a square squash and stretch.. if anyone has ideas.
Mostly iphone / mobile animation.
The examples are facial animation because that's what they're usually used for but there's no reason why you can't use morphs on any object.
I'm not sure if morphs work on the iphone though.