Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
so i created a highpoly and baked in marmoset and substance painter to try them out, i then added some floating geo (bolts/screws) i then re exported the highpoly and now both marmoset and substance dont bake the new parts, i've never en counted this issue before so i have no idea whats up
Kings Harem Digital Painting Tutorial Series - Part 4 - Rendering Realistic Fabric & Immersive Environments Now available at www.gumroad.com/adamator Trailer - https://www.youtube.com/watch?v=8yDyR5SlXtI&list=UUf-cfRJyxATGTgWGiFkFUWA
Hey guys, I'm currently working on my Final Year Project at Staffs Uni and im researching into both Modularity and Environment Creation for Sports Games with the idea to blend the two together. The primary aim of the project is to increase my knowledge of the modular process and how it can be applied to large, complex…
Thanks for the suggestions. The park and its buildings/props are all based on the movies set so i didn't have too much control when it came to things such as the "ARCADE" gradient since it's that way in the movie. I believe the set designers made the arcade very kid friendly and colourful to match that style you're…
Eat 3D has released the first part of their new series on UnrealScript. With James Tan as your instructor, this tutorial starts by covering the basic structure of UnrealScript, as well as setting up your development environment. He then goes on to show you everything you need to know to recreate Assualt within UDK. Read…
Eat 3D recently released the final entry in their popular Dozer series. Continuing where he left off in part 2 of the Dozer series, Polycounter Laurens Corijn goes over his process for texturing as well as setting up shaders with both UDK and his Xoliul Shader. Head over to the Eat 3D page to read more about it. We're…
I'm using the UDK game engine and I'm looking to throw some graffiti on a three part wall that indents inward. I want the graffiti to spread across all three section of wall without having to UV and texture each peice of the wall in a unique way to show the graffiti. I'm not to familiar with UDK's Decal system, which I'm…
Things are off to a great start! One suggestion I might add for future posts is to add multiple angles so it's easier to look at all parts of the model. I have finished the high poly part of the model. I took advice from @BillyJackman and shortened the length of the box I don't know how I didn't see how long it was lol. I…
I have been wondering about this for a while. Lets say you have a large texture you are working on and in order to improve performance and file save duration, you can select an area and hide the rest of the document so you can work on that part alone. Is this possible in a 2d painting app like Photoshop, krita ? This is…