I'm using the UDK game engine and I'm looking to throw some graffiti on a three part wall that indents inward. I want the graffiti to spread across all three section of wall without having to UV and texture each peice of the wall in a unique way to show the graffiti. I'm not to familiar with UDK's Decal system, which I'm not sure would work to well in this case scenario. Anyone have any ideas on what is the best way on how to achieve this look I'm going for?
Replies
Learn the system: http://udn.epicgames.com/Three/UsingDecals.html
This is a viable option past the decal system, what he is saying is:
1.Model a separate plane to your triple walls geometry and unwrap it so that the graffiti looks how you would like it to look.
2.Create an alpha for your graffiti and in unreal place this plane fairly close to your wall, not too close or there will be some Z-fighting.
3.Turn off cast shadows on this new mesh.
4.Create the material and use an alpha to hide everything but the graffiti
This should work! Good Luck