I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
removing edges is very handy for polygon reduction but there is a horrible bug whereby if you add an edit poly , then proceeed to reduce polys by removing edges, occasionally if you 'undo' it screws the mesh up big time. anyone encountered this and found a workaround?
maya with the automatic interior edge stuff, like pior describes is driving me nuts. I always turn the interior invisible edges in max when i need to, i only triangulate when the exporter doesn't grab out of max what i did with the interior edges. That brings me to another question how does Maya shade? I worked with some…
Hey guys iv had this issue inside cinema 4D before but there i could change settings in the phong tag and sort it but i UV in maya and am trying to export the mesh into substance with the softer/harder edges so i can create a smoother texture. But i dont know how to sort the harsh black lines on the top and bottom of the…
Ok this is bugging me now because it takes up way to much time, in maya when you select an edge or edge ring and delete it the verts are still there. Is this some kind of option or something because it really slows things down and its annoying me to death.
So I'm trying to recreate this samurai jack drawing and I'm onto the point of trying to grasp how to texture the torn cloth at the edges and holes of his sleeves This is my base mesh Should I keep some extra distance on the edges of the sleeves and use alpha-blending in substance painter to manually draw the torn edges?…
When modeling stuff in Maya,my most frequent tool is the spilt polygon tool,Autodesk later changed it to the interactive spilt polygon tool.I love using this tool but I would love it if one can say create a four sided square on say the face of a cube without conecting to any of the sourrounding vertices/edges.kinda like…
Been modeling several hard surface objects on Max and have beveled the edges on all the sensible places to run the Face Weighted Normal Script on it to get those nice bevels. My approach to Unwraping in Max is: I will cut my peel seams first (and eventually make more seams as i go). Select the whole faces defined by the…
Disable edge constraint, extrude in local or world space depending what what works(maybe you do one edge at a time) then enable edge constraint There's lots of ways to deal with this.. If it's being really tricky detach the faces, scale them up uniformly and tidy up the result You can also make yourself tools - eg. Use a…
I'm getting something a little weird with a Dynamask, which I believe is Big Tarnish, in that some edges are getting painted with a huge stripe on the mask and I can't figure out why. The curvature on that corner of the bookshelf isn't different from the other side, so my only theory as to what might be causing this is…