When modeling stuff in Maya,my most frequent tool is the spilt polygon tool,Autodesk later changed it to the interactive spilt polygon tool.I love using this tool but I would love it if one can say create a four sided square on say the face of a cube without conecting to any of the sourrounding vertices/edges.kinda like topogun,this will give the modeler more freedom of how the edges will flow as u can place vertices or edges on different parts of a model,extude some parts and later connect them with edges and so on.Is there any script that cn do this or its already available in Maya?
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SplitPolygonTool;