removing edges is very handy for polygon reduction but there is a horrible bug whereby if you add an edit poly , then proceeed to reduce polys by removing edges, occasionally if you 'undo' it screws the mesh up big time. anyone encountered this and found a workaround?
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Seriously though, collapse the stack first. Sure you lose some history. But undoing stack operations isn't stable enough for my tastes.
perhaps there should be an 'undo' modifier:)
man nothing is ever easy:)
Compress on Save - makes saving take a little bit longer (much longer if it's a big file it's trying to compress)
Save Viewport Thumbnail Image - not much of a difference here, but if you don't care about seeing the little thumbnail of your scene
Save Schematic View - again, less info saved = less time spent saving
Save File Properties - same here
See how far down the road that'll get ya.