Here's my latest update on my ape man. I have been messing around with the groom for weeks but due to some unfortunate errors I lost my very first renders of my groom tests. I am rendering in Arnold and doing the groom in Xgen. Right now there're about four descriptions for the head and two for each limb. the stomach area…
Hey thanks for the comment, much appreciated! It was my first time messing around in xgen and I didn't know the types of hair textures to make. I think I have a slightly better understanding after this project and will try messing around with that next time! Hope to see one of your projects soon, I think you could learn a…
I've got some feedback from some friends so I went back and did a couple of tweaks to the textures and revisited the lighting. Also, I made a couple of breakdowns to explain the low poly hair process as well as how I made the tattoo texture. I should also mention once more that I took a class on hair with Adam Skutt and…
Celes - Final Fantasy VI - UE5 (fan remake): https://www.artstation.com/artwork/g8blV8 I'm a 3D Character artist working on various game titles in Japan. I just finished a massive project remaking Celes from Final Fantasy VI in Unreal Engine 5. I was inspired by the work done on Final Fantasy VII Remake, and used those…
@Alemja - actually thats not a bad idea re the food pack, some cake stands etc. will take a look whne I get the time. I think the distinction with my characters is that am not really really enjoying the high res stuff anymore. I like stuff that i can actually build, ie directly poly model and then texture. i think straying…
This has been driving me nuts for a while. I can get cg hair to look 'quite' nice, but where it plants in to the scalp, it looks like a weave.I could use alpha to make it softer, but using the 'hair info' node with an alpha mask looks a bit crap. In xgen you can taper the hairs in to the scalp, but you then get these very…
I've been considering commissioning a head sculpt of a celebrity for a while, but I'm unsure. I really liked the Zoe Salanda head sculpt I found on artstation and I was wondering how much a textured sculpt of similar quality should be. https://www.artstation.com/artwork/5XnErw Ideally, I would like the textures to be 2048…
Hey guys! First time posting. Critique very welcome! Also first time going through the whole pipeline on a character :smiley: I'm trying to force myself to post here more, although it might feel daunting. It would be nice to have some place where I can keep progress shots. I am currently working on this concept, all credit…
/just dropping an update on the work i have done the last few days. I worked on hair following the advice of @Elithenia and @almighty_gir who turned me on to a sweet tutorial by Adam Skutt. Made the textures using Xgen and Photoshop and carded it in Maya. The face texture is made in Zbrush poly paint and some projection…
Bit by bit I'm getting there! I might add some more intense folds under the arms / shoulders or the leg / crotch area, but I think I'm just about done with the surface stuff. I decided to get all the stuff underneath the headband to make sense, but I might get rid of it for the low poly version. Still thinking if it feels…