hey guys I am currently sculpting cartoon female character similar to the paper planes short animation style to test if i can achieve this style and then more than likely make it game engine ready :)
Hi Guys! For my first thread on polycount, I am posting the character art test that I've submitted for the ArenaNet. Any critiques are welcome! Original concept here (by Kekai Kotaki) Thanks! Merri Artstation Portfolio
Hello everyone, I'd like to create this thread to keep all of my excercises on 3D characters. Im currently working on this female anatomy. Still a work in progress but I'd like to ear what you guys think.
I did this ice cream for the cartoon character project in Animum school. I enjoyed it so much, specially the cone which was a challenge for me. Huge thanks for their mentorship to Guillermo Comoli and Andre Pires. Concept art by Jeremy Polonen.
I am making this character for some practice and I would very much appreciate any feedback on the body as well as the clothing, its still a work in progress but it would be nice to get some advice. I made the majority of the clothing in marvelous designer and then edited it in Zbrush, I would love to hear thoughts on it.
Hey guys, A while back i started working on this character thats based on an awesome concept by Hethe Srodawa http://cghub.com/images/view/481621/ this is what i have so far I am planning to make this one around 40k tris or less Crits would be highly appreciated :)
This is my first crack at a low poly character. I didn't quite meet my goal of under 1000 tris with it being just over 1500 tris but still a good try I think. Also still have a bit of texturing to finish with it. Love to hear what you guys think!
MOST RECENT UPDATE Hi guys, I started a new character based on a concept made by the very talented len-yan (here's her deviantart). I'm aiming for a polycount of 7k and a 2k map. Here's what I've made so far. C&C are, of course, more than welcomed =)
Hand Painting Characters with diffuse map only.I used AO map and light map for Diffuse map. I used photoshop for painting. No normal map. Body painter for fixing seam lines. Jason Ahn pokerjarny@gmail.com https://www.artstation.com/artist/ajkjk https://www.youtube.com/watch?v=Q5VDjGTGJWg
Completed Game Character Art (real-time) which i started for the Artstation Challenge Beneath the Waves. "Sons of Coral" Fungh Creature - Awesome Concept Art by Maciej Janaszek. I am happy with the result it was difficult but fun :) Learned a lot during the entire process! Pedestal Marmoset Renders Turntable Marmoset_Setup