I am making this character for some practice and I would very much
appreciate any feedback on the body as well as the clothing, its still a
work in progress but it would be nice to get some advice. I made the majority of the clothing in marvelous designer and then edited it in Zbrush, I would love to hear thoughts on it.
Replies
Do you have a concept you're working from, or is this oan off-the-cuff design?
On another note, do you have any images of her without clothing so we can get an idea of the underlying anatomy? Are you going realistic with this or some stylisation?
Like has been said its usually a good idea to include a turn around series of shots of your underlying figure first off just so you can get some guidance on the foundation of your character work. You don't need a super detailed base figure but you do need to ensure that the muscle masses and proportions tell the correct story.
To help viewers include some information on what you are trying to achieve. we don't need to know what she had for breakfast but it is handy to know what style you are aiming for. If none than write that.
As far as the figure itself, then the hands and feet need work, the deltoid is a bit wonky and the clothing looks too thick and there is an absence of form descriptive folds.
I would suggest, jump back to the body and ignore for now the cloth pieces.
As Kanga mentioned daz could be a good guide to check the proportions but don't rush and fix first the body make it work and then build the rest.
Currently the body is hard to judge but the hands ( fingers) are to thin and her feet are kinda out of balance.
Keep it up