Hi everybody! I'm a freelancer italian artist i just graduated as a generalist and now i want to specialize in concepts and models. Occasionaly i rig(character rig,with facial animation and dynamics) or script something, but i don't enjoy it so much. anyhow this is my Reel at the moment: [ame="…
Hi everybody,I'm newcomer in this forum I always follow your posts and I'm very happy to share new information with you. My name is Andrea, I work in Video-games industry as 2d concept artist and traditional animator. and now I decided to come into 3d world.I would like to take the chance to ask you for some advices: this…
MindOverEye Studio Looking for LA area Game/Real Time Character Modeler (Contracting Position) MindOverEye Studio is looking for Los Angeles Area, on-site 3D Studio Max game/real-time character modeler for an upcoming Unity project. We are based in El Segundo. If you are interested, please send your resume, reel and rate…
I'm not entirely sure I'm using the correct term, I'm referring to the way things like bushes and trees are normally modelled, with a solid trunk and then a series of planes that have textures of leaves - giving the feel of a fully modelled tree for a fraction of the vert count. The way I'm currently doing it is with two…
Ok what I want is to apply this technique to my models. http://s15.photobucket.com/user/kingkinetix/media/low_poly_progress.png.html I started by unwrapping a house I made. As far as I can tell the UV's are nice a crisp. http://prntscr.com/8d8eu7 But when I apply my texture to the model in unity, I get this horrible…
Im looking for a modelfor ut2004 that will look like a wizard should i have seen the one that is gandalf but its not very detailed. was hoping someone can help me. I can do some modeling but all i have ever done was static meshes. simple stuff like a toilet and stuff for my clan. can anyone help me i really apreciate it.…
Check out the article in the book Shader X5 called "Micro Beveled Edges". This does what you're after on an engine-level. Basically the engine calculates two sets of normals per model, the first set is the hard edges, the second set is smoothed normals. Then it masks the edges of the model, displaying the smoothed normals…
Reach Studios is Looking for Artists and Programmers Hi everyone, it's Adrian from Reach Studios here and we're looking for a number of talented people to come and work on our unannounced RPG project for next-generation systems. Reach Studios is a fresh studio based in Sydney, Australia with talented, industry-experienced…
Thanks for the feedback. You are right, it works differently in a studio. But that should not be the aim of the survey. I want to know what you as an artist based on your experience think and which techniques you would choose for each model. In the end, it's about finding out if there's a general trend in what works best…
Hello, I am an indie developer looking for a character designer who can create assets for a male and female base model for an rpg game I'm working on the style I am going for is highly similar to this piece except with larger hands and feet except without a clothing or hair texture/model. the eyes and mouth are going to be…