Hi i'm new to the forum and i have some questions regarding the FX artist and environment artist jobs. I started doing 3D graphics some years ago as a hobby and i learned a bit of everything but now that i'm 20 i decided to specialize in a field to transform this hobby in a career. The field that i like the most is FX…
I hope you guys like it. It's the most ambitious thing I've ever taken on https://youtu.be/q6amkGifYos Features below (I likely forgot many) * Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms. * Includes real-world unit system for editing absolute position and scale of…
My name is Jacob. I am the developer of Deadly Dungeons for Android. I have worked with artists from Polycount in the past. I am looking for a 3d modeler who can make models for racers and scenery in a game I'm teaming up to develop. It is currently titled Wind Chasers. The game is similar to Wipeout and F-Zero games. You…
Hi, I hope I am not being to forward to ask for assets in my first post here. But hopefully I came to the right place. I just finished the game design document for a new game idea. Starting on the prototype with simple placeholder assets using the Unity Engine. But as I am a programmer and not a designer I am seeking a…
Diablo III Fan Art (Concept - Modeling - Texturing - Game Engine Render) Hello Guys! I'm going to do an environment scene based on Diablo III. I'm going to be concepting, modeling, texturing and rendering in UDK. My camera is going to be 3/4 view and all the textures will be hand painted. I wrote a little intro to the…
Hello good people of Polycount, i have two problems. (I'm pretty new to modeling so could be just me) A few days ago I tried to submit my low poly with base color map sword for DK into the dota 2 client in order to see it in context before continuing with improving it. I used maya to 'smooth bind' my model to the sword…
ZA/UM is a video game studio that in 2019 released the award-winning role-playing game Disco Elysium. The studio has offices in London and Brighton in the UK and Porto in Portugal. Currently, we are around 90 writers, artists, developers and producers from around the world. You are a character artist with an eye for…
During this session I've baked some Ambient Occlusion maps, and started texturing. I was going to use two techniques to do it in Maya, one to transfer details from a high poly mesh to a low poly one, and one to just bake a map for a low poly mesh. I started out with the high to low poly one. Using Transfer Maps, I can…
See what you make of these screen shots. I'm getting annoying little triangles in my normal maps when using Maya's transfer maps (xnormals isn't being much help either). I've softened the normals before transferring and so I'm not sure what it is. I know it's generally wise to avoid long triangles but some of these…
I don't use SpeedTree so I can't really help with that. I'm not sure what sort of options SpeedTree has for placing planes and controlling shading but it's pretty much a given that you'll have a lot more control in a modeling application so you may need to model it yourself. If you're using 3DS Max you'll need normal thief…