Hopefully someone here knows what the issue is, cause the official channels have been no help at all. Whenever I try to select a sub-object in Max, seemingly at random it will select something behind it, even with "ignore backfacing" turned on. I've attached a gif of the issue. Doesn't matter if it's verts, edges or faces.…
Hello, Been following along with a tutorial and I am supposed to mirror this column that I cut in half (vertically) along the Y-axis. However, I have messed with all the available settings and either it mirrors negatively through its base or it completely clips itself. Not sure what's going on. All the object history has…
Note - Possibly Maya specific terminology. Hey guys, been scratching my head for a while trying to figure out if I need to merge or combine before exporting a model to an engine. I have been modeling a car, and I'm unsure if I should make it all the same mesh with merged vertices, or just the same mesh through combining.…
Anybody know what the maximum size of a mesh is inside 3DS Max? I'm using the 64-bit 2015 version, and trying to make a 1:1 scale sphere of Earth's size, for later use in a game engine. It might be down-scaled later, but we're working on a realistic simulation game so it needs to be as accurate as possible. I'm having…
I've got a bunch of models that come from a CAD program. I need to make them workable, so I can sculpt on them and add more detail. The meshes look like this: Note how they are separate elements. I can weld all the vertices and get one solid element, but the mesh flow is still awful. I don't have a lot of experience with…
Hi guys, trying to get some reflections setup in UDK, i'm using a SceneCaptureReflectActor that's going into a RenderToTexture2D. You can see my material setup below, the result in-game and just a shot of the super simple scene. The program i'm having is that the reflection is displaying on the mesh as if it has been tiled…
All, I have converted a displaced sphere to geometry (it's a globe with raised continents). I now wish to select and delete the "ocean" part. I have tried a Boolean subtraction with a smaller sphere with no success. In fact I've been trying every mesh rebuild, history delete, whatever to make this Boolean happen. So now I…
I'm making models for a video game as my final project in a class, and we're using the Quake 3 engine. I'm trying to accurately UVW Unwrap the model for making textures, but I can't really find any completely user-friendly tutorials... they all end up integrating elements that I don't need, or aren't explained.…
Hey guys, So I have this model here of a bookshelf, with some books. Very basic, very simple. The problem is those lines that are casting the light it odd ways on the top and second shelf. You don't get the split anywhere else on the x-axis (it's a mirrored model, and the alignment is right all the way from top to bottom).…
Hey guys. This is my first post. I'd like some advise on this level in udk. It's set in the evening hours, around 8-9pm. Evening references are hard for me to find so maybe some of you with very good eyes could give me some help. The level is still a WIP. no windows, no doors, etc yet. I'm making more assets to break up…