Hey guys,
So I have this model here of a bookshelf, with some books. Very basic, very simple. The problem is those lines that are casting the light it odd ways on the top and second shelf. You don't get the split anywhere else on the x-axis (it's a mirrored model, and the alignment is right all the way from top to bottom). I have looked at it and changed lighting and used two different renderers, but I can't figure out what is wrong. drastic pulls on the vertices of the shelves don't do anything either, those lines are still there, exactly same place. Any advice?
Replies
Why would a box like this needs mirroring tho? Try construct the whole thing with simple boxes, easier that way. If you mirror, you have flipping normals to worry about.
-Stefan-
Your normals are "smoothed" ...
I don't know how to do in blender but you have to harden these normals.
well.. i found this : http://wiki.blender.org/index.php/Manual/EdgeSplit_Modifier
Please try that