Hopefully someone here knows what the issue is, cause the official channels have been no help at all. Whenever I try to select a sub-object in Max, seemingly at random it will select something behind it, even with "ignore backfacing" turned on. I've attached a gif of the issue. Doesn't matter if it's verts, edges or faces.
As you can see, some of the selected vertices are correct, but it might be that there aren't anything for max to select behind them.
I need to use max 2021 due to some plugins, but I've tried 2022 and the problem is also present there.
Hope someone can help.
Replies
The only solution is the nez 2022.1 feature « Occluded mode »
I'll try 2022.1 again and see. Really odd.
Thanks for answering, both of you
https://www.facebook.com/groups/stackthis/permalink/1450816541931504/
in the MXS Listener type
this should report the current state - you can use use
or
to disable or enable hardware hittesting
if this is set to true, a "new" GPU code path for viewport/mouse hit detection gets used, otherwise this would be done by some legacy CPU code. "New" in that sense meaning "introduced serveral Max releases back" ( dont know/remember exactly when though )
in the first releases there where some serious bugs introduced though:
like the other viewports getting scaled by a random factor when clicking/selecting in a viewport etc.., so i had it toggled it off via startup script. Seems those bugs do not appear any longer so i guess its save to have it constantly enabled
After GPU hit testing is released,. max dev re-did CPU testing. Now CPU hit testing is as fast as GPU, It also has less issue. GPU hit testing has issue with non-mesh objects. SO, CPU testing is default now.
DShepard could u share a part of model?