Hi guys, trying to get some reflections setup in UDK, i'm using a SceneCaptureReflectActor that's going into a RenderToTexture2D. You can see my material setup below, the result in-game and just a shot of the super simple scene. The program i'm having is that the reflection is displaying on the mesh as if it has been tiled horizontally and vertically resulting in 4 reflections.
Was wondering if anyone can shed some light on this problem?
The setting of the RenderToTexture2D are
http://prntscr.com/tlt5k
Here's the material setup i'm using
http://prntscr.com/tlrue
The actual result in-game
http://prntscr.com/tls9a
Quick shot of the scene
http://prntscr.com/tlsdi
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