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Reflection RenderToTexture2D Troubles

Hi guys, trying to get some reflections setup in UDK, i'm using a SceneCaptureReflectActor that's going into a RenderToTexture2D. You can see my material setup below, the result in-game and just a shot of the super simple scene. The program i'm having is that the reflection is displaying on the mesh as if it has been tiled horizontally and vertically resulting in 4 reflections.

Was wondering if anyone can shed some light on this problem?

The setting of the RenderToTexture2D are

http://prntscr.com/tlt5k

Here's the material setup i'm using

http://prntscr.com/tlrue

The actual result in-game

http://prntscr.com/tls9a

Quick shot of the scene

http://prntscr.com/tlsdi

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