why aren't you using the diffuse maps alpha channel to store your alpha info? Also you should have your alpha going to the opacity channel too. See if that works for ya.
Hi all. I'm making one of my all time favourite movie monsters! Going to keep this one simple so I can actually finish it; just diffuse texture, no high poly or anything, maybe specular and gloss :)
Hello again.Been working on that weapon.It's still WIP,so I need comment and critiques,thanks! TEXTURING-IN-PROGRESS: HI POLY: BAKED NORMALS: LOW POLY WIRES: FLATS-WIP From top-left,clockwise;Diffuse-Spec-Normal-Gloss
I imported a model made in Maya and Zbrush, and I am having some issues with some sort of artifacting on the model This is the model with no textures applied, this is where the problem is most apparent This is the model with textures Diffuse, Normal, and Glow Maps Applied this is the normal map
Thought id share one of my 3d pieces, with more to come. This was for a vehicle project where i had to model a vehicle in under 9000 tris with a 1024x1024 diffuse, colour spec and normals I modeled a shelby 1967 mustang with 8543 tris
First of all, sorry for english/ Is this possbile to do polypaint a diffuse, on mapped object, from picture ? Just like he did, go to 10:53: https://www.youtube.com/watch?v=WeFqsfgIWzg Can I do something like that in Zbrush ?
Hey guys, I'm asking for a friends account. Does anyone know of any good texture packs? Preferably with diffuse/normals/spec. Both commercial and free is of interest. This is going to be used for a sci-fi 3rd person game project. Thank you!
Hi. i have a box model with 1 multitexture material with the following slate : which shader exactly supports this slate setup exported to fbx format to unity? i tried legacy diffuse shader which gives 2 textures but didnt work.
A model made to practice my sculpting and hand-painting skills, based off the excellent concept by Taras Chmeruk: https://www.artstation.com/artwork/axe-98f7fce5-f708-47dc-b83c-b412c54678dc Textures are Diffuse, normals, gloss and occlusion clockwise, spec is a uniform gray.
Hey guys, I have been putting this off for far too long. Need the practice, so here goes nothing. Designed a polearm, wanted a hand-painted, painterly style for the texture. Any feedback would be awesome. Diffuse only: