Why not use 2 materials, or a texture atlas if there is no blending ? The standard shader has an overlay detail texture. If you want more blending options, you need to make a custom shader. Unity has now a nodal shader editor kinda like slate, which makes things easier for non coders.
Why not use 2 materials, or a texture atlas if there is no blending ?
The standard shader has an overlay detail texture. If you want more blending options, you need to make a custom shader. Unity has now a nodal shader editor kinda like slate, which makes things easier for non coders.
i setup a quick test. of course it maybe a rock. a building. multi material causes overdraw. atlas i already know the atlas.
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The standard shader has an overlay detail texture. If you want more blending options, you need to make a custom shader. Unity has now a nodal shader editor kinda like slate, which makes things easier for non coders.