Sup polycount! I've been reading these forums for a while now, and finally decided to pop in and actually try my hand at contributing. This is the head for a fattish blackish and cartoony character, built with intent to bake. 3Dsmax for the cage, then thrown into ZBrush for a quick tune-up and wrinkling. Ears? They're on…
Sorry for the noob question, but how do I get 3DsMax to a default setup that I desire? It seems like there are all these weird check boxes setup all over the place that I have to constantly reset. (example= in the material editor there are all these architectural presets, a checkbox for real world size etc.) I un-check…
Hey guys, I finally decided to make a sketch book of my work after ages of just looking at all of your awesome work. I've been interested in game development all my life and I started 3dsmax about 2 years and have been using it on and off - but now more than ever. I help work for a fallout based game (not a mod) as a…
I blocked out a big map in 3Dsmax, I need to get it to UDK but exporting the whole thing at once leaves me with billions of little pieces with poorly located pivots. Apparently there are some plugins that can preserve the location of each piece a bit better but the links I found to them were either broken or flagged by my…
A youngest version of a Character I have developed. Walkthrouth I draw this character a lot of time ago and now I decided to make a younger version with Natalie Dormer´s Hair xD Maps painted in MARI The cloth was created in Marvelous Designer The body was modeled in Zbrush and 3Dsmax. I made the longe hair with fibermesh…
Hello. I'm new to the forum and kinda new to 3dsMax and CG in general. So, I have created an object that is basically a cylinder with its base extruded along a spline. Now I want to UV that object but Max doesn't seem to recognize the polygons that were created by the extrusion. The UV space contains only the polygons that…
Hi all, It's my fist post ! :poly121: I start the creation of an isa dropship of killzone game. My references are this two concept arts: http://www.artstation.com/artwork/killzone-shadow-fall-isa-dropship-front My objective is to obtain a cinematic quality model (30K triangles max). I will use 3dsmax, Ndo and Ddo. Here is…
Hey there Polycount! As an environment artist who has recently broken his hand snowboarding (my keyboard hand) i was wondering if you guys would have thoughts on how to work best with just one hand, Ie UI tweaks or whatever for 3dsMax, photoshop and Zbrush. I have started using "Modlock" to help out with some modifier keys…
Hey fellow Polycounter's I have been working diligently on my portfolio recently and want to show you what I will be doing as I complete each prop, asset, and scene. Right now I am working on a fantasy chest made out of wood and bronze please tell me what you think :) . My high poly was made in Zbrush and everything else…
I have been struggling with this for the past one week, whenever I export from 3dsmax 2014 into the udk occulus version (September 2013),the mesh comes out looking faceted. Also if I have a mesh with up to 3 different uvws, udk only imports the mesh with 2 uvws. I am guessing this udk version had bugs with fbx plugins…