Hey fellow Polycounter's I have been working diligently on my portfolio recently and want to show you what I will be doing as I complete each prop, asset, and scene.
Right now I am working on a fantasy chest made out of wood and bronze please tell me what you think
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My high poly was made in Zbrush and everything else was done in 3dsmax
Highpoly
Low poly wires
Low poly with texture
Normal map
Diffuse
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EDIT: also it looks like most of your normal map (the zbrush details i guess) were made smaller and then scaled up. they're super blurry