Hello. I'm new to the forum and kinda new to 3dsMax and CG in general.
So, I have created an object that is basically a cylinder with its base extruded along a spline. Now I want to UV that object but Max doesn't seem to recognize the polygons that were created by the extrusion. The UV space contains only the polygons that initially belonged to the cylinder. Any idea what I need to do?
(As shown in the picture below, the highlighted polygons don't have UVs)
Replies