It looks fantastic and is really close to concept! A little clean though, and a little bright. I'd love to see how you're handling your texture sheets.
Also, if you could post these images to the board between [img]tags, that would make them easier to view. [/img]
Awesome looking start! Some of the wings look like they could be curved a bit more to match the concept closer and the tail wing looks a little small I think.
Nice Highpoly model Grogbar! Only thing is it looked like there was a small seam going down the middle of the cockpit window. Can't wait to see this progress.
I think it would be nicer if you add emissive map for this model (make the pilot room glow) and add some color variations for the texture. But overall looks great!
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Also, if you could post these images to the board between [img]tags, that would make them easier to view. [/img]
i will use
Little up of the central part rendered in marmoset:
In the next post, i will add wings, finalize the tail and test a first pass in Ddo.
C&C are welcome !
I need advices for technique, not for the name of the post!
@ ProjectEagleeye: thx a lot!
The unwrap looks clean, same space ratio at first sight
Keep up the good work.
Stay tune :thumbup:
nDo step is finished! (at last^^)
Next step will be signaletics signs and dDo step!
Don't hesitate to comment and critique!
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I would like to see some damage, maybe laser scorches and more color break up. I think it would make a world of difference for your model.
Color break up will be done in dDo.
Thx!
What is the best soft for the creation of painted metal: dDo or Substance Painter?
(i want a rendering close to the concept art)
macoll : thx!
I've finish the fist pass in substance painter.
Textures and smoothing groups needs some tuning, i'm on it!
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Here is my final version of the dropship:
(It was a pleasure to post here )
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I think it would be nicer if you add emissive map for this model (make the pilot room glow) and add some color variations for the texture. But overall looks great!